Wednesday, June 23, 2010

The Latest from Boing Boing

The Latest from Boing Boing

Link to Boing Boing

Captain Long Ears: kids' comic is part Calvin and Hobbes, part Tekkonkinkreet

Posted: 23 Jun 2010 04:14 AM PDT

Diana Thung's kids' graphic novel Captain Long Ears reads like the most bittersweet Calvin and Hobbes strips, filtered through Taiyo Matsumoto's Tekkonkinkreet: Black & White.

Captain Long Ears is a young boy (AKA "Michael") who pals around with a stuffed gorilla called Captain Jam. The two of them lead a rich, imaginary life as a pair of space ninjas who are traversing the galaxy in search of Captain Big Nose, who, we come to understand, is Michael's absent father.

Michael's mother is an overworked single parent, and she doesn't even notice when Michael sneaks out to the local circus, where he meets a maddened baby elephant who was captured by poachers. The elephant -- "Little Big Nose" -- quickly becomes part of Michael's fantasy life, and Captain Long Ears and Captain Jam decide that they will rescue him so that he can lead them to Captain Big Nose. Thus begins a sad and exciting adventure, as heartbreak and imagination vie with one another for the heart of a likable, clever kid.

Thung unapologetically mashes up Watterson and Matsumoto -- Michael is clearly Spaceman Spiff meets White from Black and White -- and the effect is really tremendous. Michael is one of the most likable and endangered kids' comic heroes in the canon; you root for him even as you worry about him, and all the while, you're laughing with him and his clever, subversive fantasy life.

Captain Long Ears




Immortality for $10, courtesy of Michael Swanwick

Posted: 23 Jun 2010 02:19 AM PDT

Eileen Gunn sez,
The Clarion West Writers Workshop has started their annual Write-a-thon fundraiser, and celebrated science fiction writer Michael Swanwick is offering the chance to appear in a Swanwick short-short for a paltry $10.

Michael has pledged to write a piece of flash fiction or a podcast every day of the workshop, and everyone who donates $10 or more to support him can ask that he include their name in one of the 42 stories. (This is a limited offer: he will write only 42 stories.)

So far, he's written three stories, but many more are pledged: you can read them on the Clarion West Forum. The first two feature (and gently josh) SF writers Pat Cadigan and Eileen Gunn, and the third story sweetly and spectacularly honors a friend of writer Kelley Eskridge.

To get your own personal Swanwick story, donate $10 to Clarion West on Michael Swanwick's page (via PayPal or check), and follow the directions listed under "Goals.".

Clarion West's sister workshop, Clarion, is doing its first Write-a-thon this year as well.

(Image: Michael Swanwick, Kyle Cassidy/Wikimedia Commons)

Ragdoll Cannon: addictive Flash game

Posted: 22 Jun 2010 10:40 PM PDT


Ragdoll Cannon: a Flashgame where you fire ragdolls at targets, solving puzzles to score points. Warning: absolutely addictive.

RagdollCannon3 (via Kottke)

Bruce Sterling's Shareable.net story about astroturfer gulag

Posted: 22 Jun 2010 10:46 PM PDT

Shareable.net's series of science fiction stories about societies built on sharing and sustainability continues, this time with a deeply ambivalent, darkly hilarious story by Bruce Sterling called "The Exterminator's Want-Ad," about the special rehab prison that corporate astroturfers are sent to after climate collapse:
Personally, I loved to buy stuff: I admired a consumer society. I sincerely liked to carry out a clean, crisp, commercial transaction: the kind where you simply pay some money for goods and services. I liked driving my SUV to the mall, whipping out my alligator wallet, and buying myself some hard liquor, a steak dinner, and maybe a stripper. All that awful stuff at the Pottery Barn and Banana Republic, when you never knew "Who the hell was buying that?" That guy was me.

Claire and I hated the sharing networks, because we were paid to hate them. We hated all social networks, like Facebook, because they destroyed the media that we owned. We certainly hated free software, because it was like some ever-growing anti-commercial fungus. We hated search engines and network aggregators, people like Google -- not because Google was evil, but because they weren't. We really hated "file-sharers" -- the swarming pirates who were chewing up the wealth of our commercial sponsors.

We hated all networks on principle: we even hated power networks. Wind and solar only sorta worked, and were very expensive. We despised green power networks because climate change was a myth. Until the climate actually changed. Then the honchos who paid us started drinking themselves to death.

The Exterminator's Want-Ad

(Image: claytonjayscott.com)



Corruption: FCC's closed-door meetings on open Internet

Posted: 22 Jun 2010 10:21 PM PDT

James from the New America Foundation says, "Following reports that of the FCC is holding closed door meetings for a possible Net Neutrality compromise, their blog disclosed this little tidbit: to the extent stakeholders discuss proposals with Commission staff regarding other approaches outside of the open proceedings at the Commission, the agency's ex parte disclosure requirements are not applicable.' How ironic that discussions on the Open Internet have become closed."

Canadian Heritage Minister smears DMCA opponents as "radical extremists"

Posted: 22 Jun 2010 10:17 PM PDT

Michael Geist sez,
Canadian Heritage Minister James Moore today warned against those opposed to his Canadian DMCA, calling them "radical extremists." When Moore claims that critics of his bill are radical extremists, who is he speaking of? Who has criticized parts of the bill or called for reforms? A short list of those critical of the digital lock provisions in C-32 would include:

* Liberal MPs
* NDP MPs
* Bloc MPs
* Green Party
* Canadian Consumer Initiative
* Association of Universities and Colleges of Canada
* Canadian Association of University Teachers
* Canadian Federation of Students
* Canadian Library Association
* Business Coalition for Balanced Copyright
* Retail Council of Canada
* Canadian Bookseller Association
* Documentary Organization of Canada

Who are James Moore's "Radical Extremists"?

US IP Czar's report sells out the American public to Big Content

Posted: 22 Jun 2010 10:22 PM PDT

The US IP Czar, Victoria Espinel, has released her long-awaited "Joint Strategic Plan on Intellectual Property Enforcement," and from my cursory read, I have to say it's quite a disappointment. The three areas where US policy is completely out to lunch -- secret treaty negotiations, watchlists of "pirate nations," and evaluating claims of losses due to piracy -- are not adequately addressed in this document, which mostly focuses on flexing US trade muscle to force other countries to adopt policies that suit US needs, even if they run contrary to their own domestic priorities.

On the issue of secret treaty negotiations, such as ACTA, the report has this to say:

The Administration supports improved transparency in intellectual property enforcement policy-making and international negotiations. As such, the U.S. Government will enhance public engagement through online outreach, stakeholder outreach, congressional consultations and soliciting feedback through advisory committees, official comment mechanisms such as Federal Register notices (FRN), notices of proposed rulemaking (NPRM) and notices of inquiry (NOI), as appropriate for the relevant process. In the context of trade negotiations, the Administration will pursue these objectives consistently with the approaches and considerations set out in the President's 2010 Trade Policy Agenda, including consideration of the need for confidentiality in international trade negotiations to facilitate the negotiation process.

Get that? 89 words about the need for transparency, negated by "including consideration of the need for confidentiality in international trade negotiations to facilitate the negotiation process" at the end. For background, copyright treaties have normally been the purview of the UN's World Intellectual Property Organization, where treatymaking is open and accessible to public interest groups and the press. The Bush administration moved copyright treaties to a private, closed-door negotiation called the Anti-Counterfeiting Trade Agreement, where poor countries, public interest groups, activists, and even members of the governments participating in the negotiations were prohibited. The Obama administration enthusiastically continued the ACTA work, intervening in a Freedom of Information Act request to get the text of ACTA into the open by arguing that US-led copyright treaties must be secret as a matter of "national security."


By including "consideration of the need for confidentiality in international trade negotiations to facilitate the negotiation
process," Espinel's office is giving a free pass to the US Trade Rep to go on making obligations on behalf of the American government without Congressional oversight, public transparency, or access by the press.


Equally grave is the report's acceptance of the legitimacy of the "301" process, by which executives from major entertainment companies are able to nominate countries whose laws they'd like to have changed for inclusion on a special US watch-list, which is then targetted by the trade rep and the administration for heavy bullying to reform copyright laws. This list doesn't solely consist of countries where copyright protection is admittedly weak (such as Russia), but also countries where the existing strong copyright legislation is up for revision (such as Canada), where the MPAA and RIAA would like to sway the debate by having the US intervene on their behalf.


Finally, there's the facial acceptance of the claims of the losses due to piracy. Even the GAO has dismissed the numbers on cash- and job-losses due to piracy put out by trade groups as utter fabrications. Yet this paper does little to address this. I don't see how the US government can propose to fix a problem if they don't know how grave the problem is in the first place. If Espinel's office spends millions of taxpayer dollars on this issue and the MPAA makes up a fresh set of imaginary piracy losses, do we have to start over again?


That, in the end, is the real question: how much money and resource, how much might and muscle, should the US government devote to enhancing the profitability of one corner of the entertainment industry, especially when the measures -- such as those in ACTA -- endanger key American freedoms, threatening to take whole families offline, threatening to establish a Great Firewall of America to block sites that upset the entertainment industry, threatening the ongoing operation of efficient and legitimate services for communicating and exchanging files?


2010 Joint Strategic Plan on Intellectual Property Enforcement (PDF)



iPhone 4 photography: how does it perform as a camera?

Posted: 22 Jun 2010 11:00 PM PDT

xeniskatepark3.jpg

(Complete iPhone 4 Hands-on review here)

As a camera, the iPhone 4 is really sweet. I hopped on my bike and took the device down to the Venice Skate Park, then out to the ocean pier, then rode back to the office and tested the device out in a variety of lighting conditions with less animated subjects. The images I took in this post (other than the ones I'm in) were snapped on the fourth-generation iPhone with and without built-in flash, and have not been altered in any way other then cropping, resizing, and considerable JPEG compression to keep web file size down for this blog post. No Photoshop, no Hipstamatic, no sweetening or sharpening the image content.

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For technically-minded readers who would like to examine the pixels in their native state, with no resizing, click here for one of my images at original size after some JPEG compression (file size: 668K, image dimensions: 2592 x 1936 pixels).


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above: waves hitting rocks, no zoom.


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above: iPhone held in same position as previous shot, zoom slider pushed 50%.

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above: iPhone held in same position as previous shot, zoom slider pushed 100% to the right, maximum zoom.



sea03.jpg


sea-fence.jpg

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Above: The reclining figure and Mexican skull were on a shelf in the gloomiest corner of my studio I could find, with low light.

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(All iPhone 4 snapshots in this post by Xeni Jardin. Photographs below and at the top of this blog post with Xeni, the iPhone 4, and our new skater pals Kiko and Drew at Venice Skate Park were not taken with the iPhone, but were shot by Julian Bleecker, who has more terrific skate park photos here)



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Hitler learns that what has been leaked cannot be unleaked

Posted: 22 Jun 2010 06:41 PM PDT

justnotgoodenough.jpg Not even with an Atari. [TheVildbasse @ YouTube]

Narita airport = better than new love

Posted: 22 Jun 2010 06:27 PM PDT

30452_437968806997_505656997_6178287_4696146_n.jpg Joi Ito snapped this photo of a sign at the Narita Airport shopping arcade in Tokyo.

48 Hour Film Project is in San Francisco this week

Posted: 22 Jun 2010 05:01 PM PDT

The 48 Hour Film Project took place in San Francisco this past weekend — it's an annual event in 76 cities worldwide whereby people a film crew is given a character, a prop, and a line of dialogue on a Friday night and have to submit their entries by Sunday. It's really fun! Some of the shorts have even made it to Cannes. This year's SF films will be screening at the Lumiere this and next week — be sure to check some out if you have time!

Animated neon sign depicts pigs eagerly jumping into grinder

Posted: 22 Jun 2010 04:47 PM PDT

Pig

Boing Boing reader Ray says, "This sign was near my house on the south side of Chicago as a kid. It quite graphically depicts pigs happily jumping in a grinder and coming out sausage. The neon really made it come alive at night!"



Shelving system inspired by capillaries

Posted: 22 Jun 2010 04:30 PM PDT

cap002.jpg Dutch designer Caolijn Slottje made this capillary-inspired storage system out of recycled felt and rubber. The individual blocks can be mixed and matched Tetris-style to create a shape that fits your room.

Designer's page [via Designboom]

Dharma initiative alarm clock

Posted: 22 Jun 2010 04:19 PM PDT

dharma-initiative-alarm-clock-20100622-173910.jpg It's not a real product, but as an homage to LOST, ThinkGeek lists an alarm clock that wakes you up every 108 minutes and only shuts up if you punch in the numbers from Hurley's lottery ticket.

ThinkGeek via Laughing Squid

Divorce ceremonies for unhappy Japanese couples

Posted: 22 Jun 2010 04:09 PM PDT

There's a new trend in Japan among couples seeking a divorce: instead of just signing a bunch of papers, they're having divorce ceremonies. The service was devised by a former salesman named Hiroki Terai, who — for about $600 a month — will bring the unhappy couple into a small room called the "divorce mansion" and smash their wedding rings with a gavel in front of witnessing friends and families. One relieved husband who recently underwent the ritual told Reuters:
When we smashed the ring together, I felt like "oh, this is the end of it, really" and my heart and soul felt renewed. Now I feel I can have a new life and start all over again.
His wife expressed similar sentiments:
The moment I saw the smashed ring, I said to myself, "Yes! That feels so good."
Terai is planning to expand his services to other parts of Asia too. In cultures where rituals are an important aspect of officiating milestones and getting closure, I think it makes sense that divorce ceremonies exist.

Japanese couples say I do in divorce ceremonies [Reuters]
(Thanks, Jake Adelstein!)

Apple iPhone 4: Hands-on review

Posted: 22 Jun 2010 11:01 PM PDT

nice1.jpg
Photo: Dean Putney, shot on a Canon SLR
The fourth incarnation of Apple's iPhone is an incrementally improved, familiar device—not a new kind of device, as was the case with the recent introduction of iPad. Yes, the notable features with iPhone 4—both the device and the iOS4, which came out yesterday in advance of the iPhone itself—are mostly tweaks. But what tweaks they are: Apple's focus on improvement is as much key to the quality of its products as innovation. Still, there's one flaw it can't completely eliminate: the unreliable quality of calls placed over AT&T, which remains the iPhone's only U.S. carrier.

THE FORM FACTOR

Thanks to a boy and a bar and a blog, we've already known for some time what the iPhone 4 would look like. The squared-off, thinner, steel-and glass form is more masculine, more substantial. Like a really hot designer watch. There are bevels and grooves and linear details that didn't exist before. It feels really nice to hold. Once my hand got used to it, the 3GS body felt more like a toy, and I didn't much feel like holding it anymore. 

The display is a huge leap forward. It's really crisp, and hues are more true. Side by side, the 3GS display and the iPhone 4 display show that the earlier device gives off warmer hues, more peach/red/yellow casts. The iPhone 4 seems more true to life. This is particularly noticeable when you are reading large stretches of text, or comparing one photo on both devices, side by side. On iPhone 4, whites are whiter, blacks are blacker, and the fonts really pop. It makes long reading sessions much more comfortable, and reading things in low light and high light environments are easier than before. 

The iPhone 4 face and back side are made from "aluminosilcate glass," which Apple says has been "chemically strengthened to be 30 times harder than plastic." Fighting instinct (my... precious!)I banged it on the side of metal tables, attempted to scuff it on the floor, and it did not sustain scratches as my iPhone 3GS and first-edition iPhone have. Granted, I didn't take a hammer or keys to it, and I don't know "Will It Blend"—I felt too protective—but this is clearly a much sturdier face. This also explains why Apple is only selling those little "bumpers" now, to snap around the edges, instead of older style cases that also protect the face and back of the device. The metal volume and mute/vibrate buttons feel nice (and are echoed in metal details on those little snap-on bumpers.)

BATTERY LIFE

Battery life has been an Achilles' heel with earlier versions of this device. It's noticeably improved, and that's a good thing, because much of what this device can do will require more power, over more time. You're gonna want more battery. With light use, but with 3G data and WiFi turned on the whole time, I got a full 4 days of battery life. With very heavy video recording and playback, instant messaging, email and data tethering over 3G, I got a full day of battery life. I didn't have enough time before this review to do careful benchmark testing against Apple's claims, so I can't provide specific percentages, but it felt like the battery life was a good 20-25% meatier. 

xeniskatepark.jpg

Photo: Xeni at Venice Skate Park with Drew, 11 (L), and Kiko, 8 (R). Shot by Julian Bleecker on a Nikon SLR

Apple promises up to 7 hours of talk time on 3G and 14 hours of talk time on 2G, Standby time of up to 300 hours, up to 10 hours of solid use on Wi-Fi, up to 10 hours of video playback, and 40 hours of audio playback.


Compare that with the stats promised for Apple's iPhone 3GS: up to 5 hours talk time on 3G, up to 12 on 2G. Up to 5 hours of internet use on 3G, up to 9 hours on Wi-Fi. Up to 10 hours of video playback, and 30 hours of audio playback.


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THE PHONE STUFF


Gadget bloggers and tech reviewers have made much over the built-in antenna placement, and speculation that the body construction allows for greater signal conductivity.

I rode my bike around town with iPhone 4, iPhone 3GS, and the original iPhone, and observed signal strength differences.

Here's the thing:

AT&T still sucks, and the best engineering out of Cupertino won't change that.

AT&T's network includes black holes and Bermuda Triangles in many places around my town, Los Angeles. Even where signal strength was terrific, dropped or garbly calls did still occur sometimes with this new iPhone. But a little less often.

Overall performance and reception capabilities with iPhone 4 did seem improved, during my limited tests. The connectivity improvements engineered into this device seem to help you make the best of a very imperfect carrier (and, of course, none of them are perfect).

Standing in one familiar trouble spot that used to drive me crazy, I often had one or two "signal strength" bars on the first-gen iPhone, maybe one or two more bars on the 3GS, and 4 or 5 bars on iPhone 4.


Bottom line: I think the engineering is better. But issues of call quality and dropped calls will not be completely gone with this improved device. As we're now four hardware iterations in, I believe that has everything, or nearly everything, to do with the carrier.

IS IT SPEEDY?


Quite. Unlike prior editions, this one uses Apple's A4 processor, which is also present in Apple's iPad. Huge difference in responsiveness, when comparing identical tasks between iPhone 4 and the 3GS or other prior editions.

FACETIME

Video calls are cool. Yes, video calls with Skype and video chat with AIM, iChat, and Google are a well-established part of our internet experience. But FaceTime will open up "video phone calls" to many more users. Here's how it works: using the phone feature, initiate a phone call to someone else who is also using an iPhone 4. A "FaceTime" option will be present for both users, on both ends, and if both opt to initiate FaceTime, you'll be viewing video from each other as you talk.


iPhone 4 offers the ability to switch the orientation of the camera input, from one side to another, so if you and I are talking I can show you my face, looking into the device right back at you on the other end of the FaceTime call, or I can tap the "switch camera orientation" icon on my screen to show you the sunset on the beach where I'm standing. Well, as long as there's WiFi on the beach: currently, AT&T won't allow FaceTime over 3G.


Apple says it will open the Facetime API to developers, which should make for some interesting interfaces between iPhone and social networking or chat services.


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The iPhone 4's camera offers much more detailed shots than before, and performs better in poor lighting conditions.


CAMERA


(Click to view more photos shot with iPhone 4 in this Boing Boing gallery)


Reviews of iOS4 have noted that installing the upgrade on 3G iPhones zooms up shutter speed significantly. This is true. And on the iPhone 4 hardware itself, speed and sensitivity with iOS4 on the iPhone 4 itself become nothing short of stunning. I experienced far fewer "lost moments," those dead shots that happen when you've tried to grab just the right instant, and instead you end up with a photo of several instants after the right instant. I brought my iPhone 3GS and iPhone 4 to the Venice Beach skate park, to take shots of fast-moving skaters in those magical aerial moments, just before a swan-dive into the belly of the bowl. With earlier iPhones, man, just forget it. You're using the wrong device. Response is too sluggish for good odds on getting good action shots. But with iPhone 4, I was able to tap-tap-tap in rapid succession, or tap once at just the right instant, and bring home some real trophy jpegs.

Another strong point of the new version of iPhone's camera is the ability to make better sense of high, low, and medium light within one shot. When you touch on an area of the camera's view to focus, the iPhone automatically senses factors such as exposure, and auto-adjusts for you based on the selected focal point.


There was a tendency on iPhone 3GS and earlier to get overly dark, or overly blown-out shots when an image incorporates bright whites and dark darks. iPhone 4 is smarter in this regard.

iPhone's built-in flash is a welcome addition, and will no doubt lead to a proliferation of attractive, boozed-up people in better-lit nightclub snapshots on Facebook (and a new generation of wannabe Cobrasnakes).

Three options with the flash: on, auto-flash, or off. We're still talking about a tiny flash on an iPhone, so it doesn't perform like a pro flash on a $2500 SLR camera (you're only going to be able to illuminate so far), but it's quite a start. I was able to get intelligible shots of a completely dark room, where without the flash, I'd get nothing but black. One thing I haven't tried yet, which I do with my point-and-shoot digital cameras: making DIY "gels" for the flash. Scotch tape, maybe embellished with highlighter pen ink for rose, yellow, or other human-friendly gel colors.

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At an L.A.-area skate park, Kiko, 8, and Drew, 11, mug for a photo. Taken with iPhone 4

VIDEO


I'm very, very excited about the video capabilities in iPhone 4. I've spent the last few years of my life working in web video, so forgive me if I "squee" here. The higher definition video [720p] is spectacular, and far better in quality than what was possible with iPhone 3GS (or, as far as I've seen, with any smartphone). You have to be mindful of that camera orientation switch option noted above with FaceTime: when you shoot video out of one side of the device, you get lower-resolution 640 x 480 footage, and when you shoot out of the other side, you get far higher-res 1280 x 720. As with the still camera function, you can tap an area to focus in, even while you are shooting. Video is saved and exported as h.264 QuickTime, and you can email, MMS, or publish to YouTube right from the iPhone.

LOCATION TAGGING FOR PHOTOS AND VIDEOS


The ability to browse what's in your photo and video library by the location where you shot those items is new, and really fun. I took a bike ride from my office to the beach, and from there down a long bike path along the coast to another town. I shot photos and videos along the way. When I arrived back at the office, I was able to view those clusters of media on a map, and tap the red "pushpin" to view everything I'd shot at the skate park, everything I'd shot at the pier, and so on.

IMOVIE

The iPhone 4 ships is released alongside a mobile version of iMovie ($5), so you can edit clips into iMovie projects with transitions, music beds, stylized or simple transitions, and templated themes ("travel postcard," for instance). Export your final product at medium (360p), large (540p), or HD (720p).

Video snobs may pooh-pooh the notion of editing on a mobile device (which requires a vastly more simplified and less powerful editing toolkit than one has with FinalCut Studio on an 8-core Mac Pro), but hey, a few years ago these same people were also pooh-poohing the notion of shooting video on a mobile device.

What this means to me: if I'm traveling, I can shoot, edit, and produce little reports or impressionistic video vignettes from the field without having to have even a laptop. That is a very big deal for some people (fine, by "some people," I really mean, "me"). And for non-videobloggers, it means you'll now be getting lots more annoying (but visually good quality) home movies of your relatives' Hawaiian vacations in your in-box.

When you're video editing on the iPhone 4, there's a theme sound library to work with, and you can even add songs from your iTunes/iPod library as music beds (ahem cough awesome but surprising, given the possible copyright conflicts ahem cough).

ORIENTATION LOCK


Thank you Jesus. At last. Orientation lock on the iPhone, like we have on the iPad. If you're reading Boing Boing in bed, just double-press the "home" button, then swipe that menu bar all the way to the left, and you can lock the display in portrait mode so it doesn't switch direction on you when you roll over or sit up or whatever. I wish you could also lock it in landscape mode. This would be especially handy for videos or gaming while you're passed out drunk in the gutter or relaxing on your couch at home.


IBOOKS


Apple's iBooks—the store, storage, and digital book reading application—works pretty much here like it does on iPad. There are some additional new abilities, like the ability to highlight and add notes. Given what my own personal reading and device usage habits are, I don't know that I'll personally be spending a ton of time reading iBooks on iPhone, but I suspect that others will be awfully excited about the ability to read one book on iPad, laptop or desktop Mac, and iPhone, and start where you left off at any given device.


MULTITASKING


As noted in early iOS4 reviews, multitasking is here, and feels long overdue. There are limits. You can't multitask everything with everything, but the ability to check email and Twitter while I'm on a conference call, or play music while I'm reading a blog, seems natural now (and didn't result in crashiness).


Double-click the home button to swap between open apps. Holding down the home button for a few moments gets you voice control, as with earlier versions. Touching the home button once, briefly, lets you search iPhone.

TETHERING


It worked flawlessly over Bluetooth, using AT&T's 3G, when the cable modem and wireless network in my office happened to be down for a while. What more do you want? It worked when I wanted it to work.

THE GYROSCOPE


I didn't have an opportunity to make use of the additional motion sensitivity that iPhone 4 offers over its predecessor, with the built-in gyroscope. So I can't say much about it, other than the fact it's there. But I'm sure that as the iPhone 4 makes its way out into the wild, developers of augmented reality applications and games will produce products that use this ability to enrich a variety of experiences. To me, those augmented reality possibilities are particularly exciting.




Would I buy it? Yes.


Apple: iPhone 4





Spider crab molting

Posted: 22 Jun 2010 02:32 PM PDT


Enjoy this time-lapse video of a Japanese spider crab shedding its shell. (via Pink Tentacle, thanks Antinous!)

People prefer to go south

Posted: 22 Jun 2010 02:20 PM PDT

A new study suggests that people prefer southern travel routes to northern routes. Why? Apparently, we associate north with "up" and things that are "up" are harder to get to, elevated, more difficult to attain, or physically more demanding. According to Tufts University psychologist Tad Brunyé, also of the U.S. Army Research, Development, and Engineering Command, volunteers in the study estimated that it would take much longer to drive between locations when traveling south to north instead of the opposite way. From Science News:
Southern Exposure Real-world experiences underlie avoidance of northern routes, Brunyé proposes. Young children learn that as objects and locations get higher, they become harder to attain. Examples include reaching for a toy on the counter, climbing the stairs and jumping.

An ingrained notion that "up is difficult" then gets applied to other situations. When someone imagines traversing a northern and a southern path, the northern way feels higher and more physically demanding, Brunyé suggests.

Another phenomenon might account for the new findings, remarks psychologist Stella Lourenco of Emory University in Atlanta, who was not involved in the study. From infancy on, people categorize different quantities — say, the numbers 2 and 4 or a big and a small object — as instances of "less than" and "more than." Also, adults tend to associate larger numbers with "up" and smaller numbers with "down."

If volunteers equated a northern route's greater height on a computer screen with "more than" and a southern route's lower position as "less than," that could explain a southern bias, Lourenco says.

Travelers have southern bias

Rock of Ages: a different kind of art game

Posted: 22 Jun 2010 02:06 PM PDT

While I'm still in the thick of preparing the deluge of words on the good things I did see at this year's E3 (somewhere buried underneath the thick strata of identikit first person shooters were several truly rare shining gems), here's the one game I'm depressed I didn't see: Rock of Ages, the sophomore effort from Chile's ACE Team due for downloadable release in spring 2011. At heart a seemingly simple defense-busting action-physics game, ACE Team (the same as behind recently released [and just as fantastically stylized] first-person beat-er Zeno Clash) has upped their own ante and dressed it as a fully realized art-historical world from the Renaissance, Rococo and Gothic eras. More information should be shortly forthcoming from publisher Atlus via their teaser site here. Rock of Ages [ACE Team]

Missed connections: E3 edition

Posted: 22 Jun 2010 01:52 PM PDT

helghaste3mc.jpg Via my trusty E3 companion Sarah Brin, the missed connections from this year's Expo, for when you really, truly, honestly thought that booth babe (or bro) only had eyes for you:
You were the tallest one of them all, armor clad and looking rather delicious. I don't know- I suppose I have a bit of a costume fetish (and video game boys), but wow. You looked astounding in that gear. I can even begin to imagine what you'd look like without it, nor do I really care. All I am sure of is that I really want you. Seriously, haha. Costumed and masked- your identity is safe. Hell, I don't care which Helghast soldier I get. I just want one of you.
los angeles missed connections classifieds "e3" [craigslist, via Sarah Brin, photo via flickr's ze_bear]

Okay, Share Happy. See if you can guess how I'm feeling now.

Posted: 22 Jun 2010 01:18 PM PDT

The practical applications aren't immediately clear, and this certainly falls under the rubric of Krazy Koncept Devices That May Never See Daylight. But at least we can say this much: There's now an ice cream machine that passes judgment on the sincerity of your smile, and either rewards or punishes you based on its decision. The "Share Happy" device is the spawn of SapientNitro, "the world's first customer experience company," and Unilever, which is the world's biggest manufacturer of ice cream (Ben & Jerry's, Good Humor, Wall's) as well as the corporate home of Axe body spray, Dove soap and Hellman's mayonnaise. The thing is being demoed this week at an international advertising show in France. According to Ian Maskell, Global Brand Development Director for Wall's at Unilever: "We're really excited about the possibility this new technology holds for Unilever. It offers a revolutionary new way for consumers to buy ice cream and, simultaneously, a revolutionary brand experience."*

It isn't the possibility that there may someday be Share Happy machines on every corner that worries me. What worries me is what's going to happen when they get together and decide to wipe the smiles off our faces.
*Gibberish quote possibly machine-translated from French.

Allen Ginsberg's photographs of the Beats

Posted: 22 Jun 2010 01:10 PM PDT

 Images Indelible-Allen-Ginsberg-Jack-Kerouac-Allen-Ginsberg-2
From 1953 to 1963, poet Allen Ginsberg (below) snapped thousands of candid photos of his friends, documenting the personal, intimate, and spirited lives of the writers and artists who created the major works of Beat culture. His images of Jack Kerouac (above), William S. Burroughs, Lawrence Ferlinghetti, Peter Orlovsky, and others are now on display at the National Gallery of Art in Washington DC. The exhibition, titled "Beat Memories: The Photographs of Allen Ginsberg," runs until September 16. The hardcover exhibition catalog is $32 from Amazon. From Smithsonian:
 Exhibitions 2010 Ginsberg Images Intro Ginsberg started taking photographs as a young man, in the 1940s, and kept doing so through 1963, when his camera was left behind on a trip to India. The result was a kind of Beat family photo album: informal, affectionate, full of personality—and personalities. We see, among others, Jack Kerouac, William Burroughs, Neal Cassady and Orlovsky. Ginsberg liked to say he was "fooling around" with the camera (whether behind or before it). These were pictures, he felt, "meant more for a public in heaven than one here on earth—and that's why they're charming...

Ginsberg resumed taking pictures, more seriously, in the early 1980s. He was inspired by the example of an old friend, the photographer Robert Frank, and a new one, the photographer Berenice Abbott...

Ginsberg began using better cameras and having his photographs printed professionally. "I had been taking pictures all along," he told an interviewer in 1991, "but I hadn't thought of myself as a photographer." The most noticeable difference was a simple yet distinctive way he found to marry image and text. He began writing captions, sometimes quite lengthy, on each print. He extended the practice to earlier photographs, too. His images, Ginsberg felt, "all had a story to tell, especially the old ones," and his captioning was a way of acknowledging that. Ginsberg's printers had to start making his images smaller to leave room for the words he was writing beneath them—not so much captions, really, as brief excerpts from a running memoir.
"Allen Ginsberg's Beat Family Album" (Smithsonian)

Beat Memories: The Photographs of Allen Ginsberg (Amazon)



Meet the "Crying Girl" con artist of Davis, California

Posted: 22 Jun 2010 01:30 PM PDT

Meet the "Crying Girl" con artist of Davis, California, who has earned a spot on the Davis Wiki, with photos tracked down by the Wiki's users.
The "crying girl" is a particularly prolific and notorious scammer who has been victimizing people in Davis. She is a dark haired girl who has dyed her hair reddish blond who sometimes wears heavy, tear-smeared make-up. She hangs out around the downtown area or in front of grocery stores, clutching a train schedule and approaching people with one of two stories. Depending on the age and gender of her mark, she alternates between a story involving her mother stranding her in Davis and another involving her boyfriend dumping her and then stranding her in Davis. She has been known to fake crying during these encounters, often with real tears. The amount requested for "train tickets" will generally be around $40 dollars, give or take a few dollars to lend legitimacy. Reportedly, she has also begun telling people a new story wherein she purports to be homeless. She has been known be become aggressive when people make her mad and confrontations with her should be avoided.
Crying Girl Con Artist (Thanks, Dale!)

Do quorum sensing meds work?

Posted: 22 Jun 2010 11:39 AM PDT

Gizmodo's Joel Johnson went to Belize to check out experimental medicines that interfere with quorum sensing -- bacteria's ability to sense other bacteria -- a key step in preventing them from 'activating' and making you ill. The research is underwritten by antivirus supremo John McAfee, who is quite eccentric. Furthermore, it's hard to develop rigorous test controls, and the fact that alcohol is the main ingredient makes any antiseptic claims immediately suspect.
Topic-Qx is Quorumex's first product, a topical solution of plant materials containing purported anti-quorum sensing properties. It's green, smells like mouthwash, and stings when applied. Dr. Adonizio later explains bashfully that the sting is from the alcohol in which the plant matter is suspended. Alcohol is the easiest spray-on solution for a fledgling company, but she worries that skeptics might chalk up Topic-Qx's antibacterial properties to the alcohol.
My favorite part is when he calls scientists to arrange independent testing, but they don't want to see it. It turns out that some of them are interested in developing their own anti-quorum-sensing meds, and dare not expose themselves to others' intellectual property. From Antivirus to Antibiotics, McAfee Searches for a Last Cure [Gizmodo]

Using lucid dreams to study consciousness

Posted: 22 Jun 2010 11:12 AM PDT

Two weeks ago, I posted about a psychologist studying whether videogames were good training for lucid dreaming. Of course, a lucid dream is one in which you're aware of the fact that you're dreaming and can often control what happens. This week, New Scientist looks at how understanding brain activity during lucid dreams may shed light on the mysteries of consciousness. For example, observing what regions of the brain light up during lucid dreams may give clues about where, and how, "self-awareness" emerges. From New Scientist (painting by Salvador Dalí):
 Wikipedia En D Df Dream Caused By The Flight Of A Bumblebee Around A Pomegranate A Second Before Awakening In 1992, Gerald Edelman at the Scripps Research Institute in La Jolla, California, proposed that there are two possible states of consciousness, which he called primary and secondary consciousness. Primary consciousness is the simple subjective experience of sensory perception and emotions, which could be applied to most animals. It's a state of "just being, feeling, floating", according to Ursula Voss at the University of Frankfurt in Germany...

The mental life of your common or garden human, however, is a lot more complicated. That's because we are "aware of being aware". This allows us to reflect upon ourselves and our feelings and, in an ideal world, make insightful decisions and judgements. This state, dubbed secondary consciousness, is thought to be unique to humans.

With their increased self-awareness, lucid dreams share certain aspects of secondary consciousness, so researchers are now vying to observe what happens in the brain when someone "wakes up" within their dream, and whether they exhibit any further signatures of consciousness. "It's a very interesting leap because it can show you exactly what occurs if you jump from limited consciousness to very high consciousness," says Victor Spoormaker of the Max Planck Institute of Psychiatry, Munich, Germany. "This should be one of the main themes of lucid dream research."

"Want to find your mind? Learn to direct your dreams"

Threatening bottle opener ring

Posted: 22 Jun 2010 10:35 AM PDT

 System Product Images 4090 Original Copy Of Bottle Opener Ring
Above is a very threatening looking device that is actually just an edgy bottle opener ring. It's made by Dustin Wallace, who is perhaps best known for his equally intense Robotagami sculptures available in the Boing Boing Bazaar/Makers Market. The Bottle Opener Ring comes in several sizes and is $49.99. I wouldn't suggest taking it through airport security. Dustin writes:
 System Product Images 7134 Original Bottle Opener Ring Pose 1 This ring combines functionality with design enabling you to get some looks while you open your choice of beverage. You are able to wear this ring on the knuckle side or palm side, whichever suits you. It is designed to fit on your ring finger and for you to use your index finger for leverage. If wearing it isn't your style, you can put it on your key chain as well.
Bottle Opener Ring

Unpleasant drive-in theater concessions: a look back

Posted: 22 Jun 2010 09:46 AM PDT

Today's foray into culinary anthropology takes us to the drive-in theater, a once thriving venue in which people watched films from their cars while lined up in a parking lot. As odd as that concept sounds, it pales in comparison to the things those early entertainment pioneers ate.

Hot Meat

The eating of meat was done unapologetically, with high fat content an apparent selling point.


Indeed, the presentation of hot meat selections approached the pornographic.


Tobacco Treats

Still legal and widely available, cigarettes were considered a popular dessert.




Phallic Snacking

Fellatio was as popular then as it is now, but must have been discouraged at the drive-in, because a large variety of substitutes were offered.







The Eating of the Willing

Perhaps the most unusual aspect of concession cuisine was a perverse guilt that resulted in the snacks and drinks being portrayed as being eager to be consumed.




This led to a kind of pathos not seen since the never-seen Jerry Lewis harlequin-in-a-concentration-camp dramedy, The Day the Clown Cried.





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